24 Hour Game Jam - Swamp Escape
- Solomon Dale
- Nov 5, 2024
- 1 min read
I collaborated with a small team to create a game within 24 hours, using the prompts "Old Gods," "Can't be Contained," and "It Takes a Village." After some brainstorming we settled on a concept where the player would try to escape a swamp village that's being corrupted by an old god-like entity.
My role was as a 3D artist, providing models for trees and man-made structures, with corrupted and non-corrupted versions. I refurbished and used assets I created for my Low-Poly Witch Cabin to speed up the modeling process, and gathered textures from Poly Haven.
Tools Used:
Blender - Modeling
Unreal Engine 5.1 - Game Engine
Assets Featured:
Texture Maps - Poly Haven
This game was made in collaboration with:
Isaac Ovenden - Programmer, Level Designer
Khyzia Therese Chua - 2D Artist
Alexander Garcia Sandtorv - 3D Character Artist
Owen Loakes - 3D Prop Artist
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