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24 Hour Game Jam - Swamp Escape

I collaborated with a small team to create a game within 24 hours, using the prompts "Old Gods," "Can't be Contained," and "It Takes a Village." After some brainstorming we settled on a concept where the player would try to escape a swamp village that's being corrupted by an old god-like entity.


My role was as a 3D artist, providing models for trees and man-made structures, with corrupted and non-corrupted versions. I refurbished and used assets I created for my Low-Poly Witch Cabin to speed up the modeling process, and gathered textures from Poly Haven.

 
 

Tools Used:

Blender - Modeling

Unreal Engine 5.1 - Game Engine


Assets Featured:

Texture Maps - Poly Haven


This game was made in collaboration with:

Isaac Ovenden - Programmer, Level Designer

Alexander Garcia Sandtorv - 3D Character Artist

Owen Loakes - 3D Prop Artist

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©2018 by Solomon Dale.

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