top of page

Jelly Flow



Jelly Flow was designed as for our course "Serious Games" as an experience relating to the effects of pollution and disturbing aquatic wildlife. The player is a magical jellyfish which revives a dead coral reef with its reinvigorating proximity.

Our team also got in contact with SeaWorld Australia in Gold Coast. They offered an opportunity to have our game featured as a playable experience in their Jelly Labs facilities. We spoke to the head of the project, and traveled to the Jelly Labs to take a closer look at their interactive screens, so we could create a suitable control system. After the subject's end, our focus has shifted to other school responsibilities, but we aim to get back in touch to continue the project.


I was lead 3D artist for this project, creating hero assets, creatures and background assets, as well as providing some textures for the game.


 

Tools Used:

Blender - Modeling, Texturing, Rigging, Animation

Unreal Engine 5.1 - Game Engine


This game was made in collaboration with:

Teagan Irvine - Production Manager, Programmer

Khyzia Therese Chua - 2D Artist, Texture Artist

Alexander Garcia Sandtorv - 3D Player Character Artist

Hayden Smith - Programmer, Level Designer

Comments


bottom of page