Shed Cicada Animation
- Solomon Dale
- Jun 5, 2023
- 1 min read
Updated: Oct 3, 2024
My group of three was assigned the task of designing a game and three levels each to have in it. My role was to rig and animate the player character, as well as animating a vine gate included in a few levels.
Shed Demo video provided by Alexander Garcia Sandtorv
To animate the gate, I created a procedural setup using Blender's Geometry Nodes, which would allow me to experiment freely with its appearance, colors and animation paths.
Tools Used:
Blender - Rigging, Animation, Rendering
Unity - Game Engine, Asset Implementation

This Game Was Made in Collaboration With:
Khyzia Therese Chua - 2D Artist
Alexander Garcia Sandtorv - Programmer
















Comments